![]() ![]() While there's nothing wrong with Severed, it does feel tremendously straightforward and slightly perfunctory. I never quite invested in the fate of these two, but then the Dead Space series has never been a tear-jerker, regardless of all the emoting and angst. I've not played Extraction, and I'm not sure whether that lack of foreknowledge matters: Gabe and Lexine are fairly straightforward characters with a typical romantic relationship (certainly compared to Isaac's torturous dead/ghost-girlfriend issues), and need little introduction. ![]() Gabe and the girlfriend he's trying to get to, Lexine Murdoch, are characters from the Wii (and latterly PS3 Move) shooter Dead Space: Extraction. In a neat inversion Severed's lead character, Gabe Weller, is heading towards the Medical Centre which Isaac Clarke escaped from at the start of the main game. ![]() ![]() Severed does something similar, dropping new characters into Dead Space 2's the Sprawl, re-configuring existing environments by switching lights on and off and changing which doors are open or closed. Anyone who has played Separate Ways from Resident Evil 4 or Born From A Wish in Silent Hill 2 will be familiar with the formula: create a new story that weaves through environments from the main game via a different route, with a different player character and a few new set pieces to spice things up. Long time survival horror fans will find that Dead Space 2: Severed takes a very familiar approach to additional material for a game in that genre. Further reading, films and books that create similar stories:ĭead Space 2: Severed 360 DLC brings the characters from Wii game Dead Space: Extraction back into the core series in a slight-but-entertaining two-chapter adventure. ![]()
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